FUSE is an award-winning 3D design studio. Our talented artists create precise, photorealistic images and animations that deliver incredible results. The work we produce is used around the world for websites, commercials, print, trade shows, and social media.
Companies of every size trust us to create assets across their various marketing channels. As a result, that trust puts their success in our hands, and each time, we deliver stunning images that leave a lasting impression. We combine passion and precision in a highly-collaborative process to bring your ideas to life.
Alec Syme is the owner and CEO of FUSE. He’s been in this industry creating 3D images since 1993 and studied commercial art at the Minnesota College of Art and Design and Hennepin Technical Institute. After years of creating 3D artwork and doing hands-on project work, Alec now manages the business and deals with finances. Being the “numbers guy” now, Alec has found that he really enjoys the business side of running a company.
Of FUSE’s many projects, Alec’s favorite work is the more creative (and weirder) projects we typically get through ad agencies. He really enjoys anything that pushes the artists at FUSE to try something new and exciting.
Chris is the Executive Producer at FUSE. He’s been working in the 3D industry since 1998, with a background in computer animation, special effects, and traditional graphic design. Of the wide variety of projects we take on, Chris particularly enjoys the work FUSE does in the medical industry. Though he used to oil paint and sculpt, Chris now spends his free time outside of work painting miniatures for various war games. His favorite artists are Francis Bacon, Bill Sienkiewicz, and Mike Mignola.
Shawn is a 3D artist and project manager and handles data management at FUSE. He began working with FUSE after graduating from the Art Institutes of Minnesota, where he studied 3D animation and received a BA in Computer Science. He has 9 years of professional industry experience. Shawn is in charge of all jobs coming from Zurn, one of our largest manufacturing clients. This work includes tracking project hours, managing work schedules, and maintaining a positive relationship with Zurn.
Favorite project types include ones with technical animations, like assembly animations or blow apart product shots. He’s recently enjoyed working on projects involving particles and other simulations. When not at work, Shawn likes to build things with his hands and is kept busy keeping his two boys entertained with sports, art projects, and spending time at their cabin. Beyond that, he spends time on woodworking projects, like building a tree fort or doing work around his home.
Layton recently graduated from Minneapolis College of Art and Design with a degree in 3D animation. During his time in school, he interned at Pixar Animation Studios and participated in an animated short where he strengthened his skills in layout, lighting, shading, rigging, FX, and modeling.
His interest in the industry piqued with stories that took 3D to the next level to create a narrative and express meaning in a new and unique way. Some of his favorite projects in the past include food pieces that focus on enhancing still life and turning 3D into photorealism.
Levi Krippner is FUSE’s senior rendering specialist and has 5 years of industry experience. He attended The Art Institutes, where he studied Media Arts and Animation. The projects he enjoys most at FUSE are those that showcase new technologies and products.
Phong has been working in the 3D industry for six years and is a generalist at FUSE, meaning he does a bit of everything. He also leads FUSE’s VR and AR development. Phong attended the Arts Institute International Minnesota, where he studied Media Arts and Animation.
Though he doesn’t have a favorite type of work project, Phong has always enjoyed photorealism, an outlook that lends itself well to what we do at FUSE. Being particularly fond of the technical side of his work, Phong loves projects that both look incredible and are also technically impressive. In personal projects, he leans toward exploring real time art and lately has been designing things for 3D printing.
Rachel is an animator at FUSE, though at work she goes wherever she’s needed, whether that’s rendering, modeling, or rigging. Rachel got her start in the 3D industry right here – as a FUSE intern. She attended Northern Michigan University, where she planned to study Microbiology. With some guidance and encouragement from professors in the art department, she switched majors. She received an Art and Design degree with a concentration in Computer Art, which focused on 3D modeling and animation.
Her favorite types of artwork need to satisfy two requirements: there needs to be a story-telling element and it needs to challenge her, which she admits is a double-edged sword. For example, she’ll often come up with concepts without knowing exactly how to bring them to life. Though it can be frustrating, ultimately overcoming these challenges lets her build the creative problem-solving skills and techniques she uses for FUSE projects.
Zak is a 3D Generalist. Though he has experience in all aspects of 3D production, he specializes in lighting, texturing, and photorealistic rendering. Zak is a self-taught 3D artist who relied heavily on YouTube tutorials and other online sources to develop the skills he now uses every day at FUSE.
Always looking to learn and expand that skillset, Zak does a lot of 3D work outside of FUSE. He also enjoys creating traditional art using charcoal or pen, ranging from abstract work to industrial design or landscapes. Favorite art projects of his include anything related to industrial design, science fiction, and environmental design. Much of his 3D work both at FUSE and outside of work is done with Blender, Substance Designer, and ZBrush.
Kit is the writer and website manager at FUSE. She oversees content and SEO for social media, emails, blogs, case studies, and more. From writing as a business journalist in Dublin, Ireland, to reporting on government news in Red Wing, Minnesota, she brings a unique approach to all things content. She graduated from Minnesota State University Moorhead with a BS degree in mass communication and a minor in philosophy.